Removes a specified ACE from the server's access control list.Įxample: remove_ace identifier.steam:110000112345678 command.apple deny Sets a principal to inherit from another principal.Įxample: # makes identifier.steam:110000112345678 inherit from group.adminĪdd_principal identifier.steam:110000112345678 group.admin
Access control commands add_ace Īdds an access control entry to the server's access control list.Įxample: add_ace group.admin command.potato allowĪdd_ace identifier.steam:110000112345678 command.apple denyĪdd_principal Sets a Steam Web API key, which is required to allow for Steam identifiers to be returned by the server. The icon needs to be a 96x96 PNG file.Įxample: load_server_icon "my-server.png" load_server_icon Ī console command which loads a specfied icon and sets it as the server icon. Trust is how unlikely it is for the user's identity to be spoofed by a malicious client.Ī console variable as an integer from 1-5 (default 5) from least to most trustworthy (5 being a method such as external three-way authentication). 'steam', 'ip', or 'license').Ī console variable as an integer from 1-5 (default 1) from least to most likely to change. Variance is how likely the user's id will change for a given provider (i.e. In addition to this, you may want to set sv_projectNameĪnd sv_projectDesc. This should be written as a sentence.Įxample: sets sv_projectDesc "Your favorite drug deal simulation community!"Ī string variable that contains the server-specific host name.
Sets sv_projectDesc "project description"Ī string variable containing the description of your project. # or if you are using a premium key, it can contain one color This shouldīe a name, not a list, nor should it contain tags.Īny non-compliant name will be cut off in the server list.Įxample: sets sv_projectName "Citizen Gaming" sets sv_projectName "project name"Ī string variable containing the name of your 'project', which would for example be the server's community. sv_endpointPrivacy Ī boolean variable that, if true, hides player IP addresses from public reports output by the server. Values starting at 32 will require onesync to be set to on or legacy, and values above 64 will require onesync to be set to on. July 2021 update, includes new content from Blood Money DLC.Ī variable that specifies the maximum amount of clients that the server can normally have, as an integer from 1 to 1024. Mid 2020 update, not compatible with Red Dead Online licenses.ĭecember 2020 update, works with newer game editions such as RDO. This can only be specified at startup, and can not be changed at runtime.Įvery build includes all content and changes from the builds before. Not recommended due to performance issues and graphical glitches. Legacy: Compatibility mode for scripts that expect all players to exist on each client.
On: Full state awareness and server-determined entity routing.Off: No state awareness at all, clients will use the standard GTA/RAGE P2P networking model, and the server will only function as a relay.Configuration variables gamename ĭefines which mode of state awareness to use. quit Įxits the server, also sending the specified reason to all connected players.Įxample: quit "Restarting - will be back soon!" Runs the commands specified in the filename, relative to the server data directory, or any resource name specified with seen as FXServer.exe +exec server.cfg.Įxec the server, sending a default quit message to all connected players. Rescans the resources folder and loads all resource manifests in them, also making new resources available to start using start.
Restarts the resource specified in the argument, if it was started. If it wasn't, starts the resource specified in the argument.Īs with start and stop, one can also specify a category name. As with start, one can also specify a category name. Stops the resource specified in the argument, if it was started. It is also possible to specify a category name, such as start. Starts the resource specified in the argument, if it was stopped.
Server, or the (legacy) rconCommand event. Console commands can be executed either using an RCon tool, directly from the server console interface, a server configurationįile, the server command line, or (if a resource is allowed by the ACL) the ExecuteCommand function.Īdding a custom RCon command can be done using the RegisterCommand function on the